Wednesday, June 27, 2007

Eric ENHANCED Promo Shot


Click for Larger Image

the model is Eric. Im giving him a technological facelift.

Mostly for fun, mostly for 'coolness', and msotly: becuase im bored. Main inspiration came from alot of comments from people "Hes naked..." so, i thought id give him clothes, some hair, and a pair of glasses.

The shirt logo is subject to change but consider it something like a watermark ;D

Anyways its not quite ready yet, still got alot of tweaking to do before its perfected.

I plan to use him in CGTalks next Animation Session challenge.

until then.

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Thursday, June 21, 2007

WIP - Box Lift



New WIP, it started off as the box lift assignment but i want to make this much more complicated.

This is the first official WIP capture, theres still some glaring rough stuff clearly visible, some things are to sudden when they should eb smooth, some things are sliding around still when they should eb planted, essentially its because im warming up to the idea of 3D Keyframing and inbetweening, haha. Its not bad, just takes some getting used to. Unlike my Much More short which was all straight ahead animation.

Also ep2 of Crash Without Recovery is in 3 shorter parts and they are out re-E3 predictions. I was pretty much caught off guard so i was unprepared, still i dont think i did too terribly, though i think the camera threw another 80lbs onto me haha.

First was me, representing Microsoft for the CRW E3 Round-Table



Secondaly was Steve, representing Nintendo



and lastly is Curtis, representing Sony

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Thursday, June 14, 2007

WIP6 - Much More [Rendered]



A couple things here and there changed since the last WIP yesterday, some suggestions by Nathan and Orrie who have been helping me along since i started with this, and to them i owe a gigantic "Thank you" while i may not have been able to interpret everything they've suggested (or even gotten around to some) this was one GIANT learning experience for:
1. Perseverance
2. Deadlines
3. Eye for Animation Quality
4. Maintaining a schedual
5. Dedication
6. lots and lots of hard work

Im defintiely alot wiser now thanks to this competition setup by AnimWatch.com and the direction of Nathan, Orrie, and my instructor Graeme Morris.

And i also got to thank the same three people for the character models im using, i dont think ive mentioned it until now and for that i feel bad, haha
Eric Model © Graeme Morris
Eric Rig © Nathan Hibberd
Gyro © Orrie Walls

I plan to continue this craft called 'Animation' for my future career in the Games Industry.

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Wednesday, June 13, 2007

WIP5 - Much more



Animation is basically done, jsut needs some tweaking, though im unaware of how much more time i can dedicate to the actual animation aspect of this, it needs more of a set (or not, whatever, just some lighting will do) and needs an entire day to render (or at least a good chunk of a day), and its to be submitted by Saturday in its entirety.

Check out my competition: http://www.animwatch.com/forum/showthread.php?t=1129

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Monday, June 11, 2007

Crash Without Recovery ep1 pt1



A Vidcast im apart of, this topic is on Super Smash Bros Brawl for the Wii.

Im in the chair, second to the left from the right (the darker one)

YouTube Channel for "Crash Without Recovery" - DigiMills Official Vidcast (video Podcast)

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Lack of activity?

No, no not really, haha, im still furiously slaving away at my stuff. See, i recently moved to a new place and i dont have the internet yet, so its not easy to get my WIP shots around, i COULD transfer them to the school and whatnot but whatever, i feel i want to finish up the last 2 small sequences i have left for the AnimClips challenge and then release a final WIP for me to fix up so i can render out the final and submit it. I then plan to put clothing on Eric, whether ill have time to do it for the contest or not, this would make an excellent first addition to my future Demo Reel. :)

I hope to have something very VERY soon, the deadline approaches

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Wednesday, June 6, 2007

WIP4 - Much More



Focused alot of my attention today on Gyro this time. I hope when i walk away and come back to it later on tonight ill still be convinced that there is some personality behind him now.
Next step is to flash out the rest of the scene, the deadline draws nigh, and id like to submit the full thing, smooth or not. If i can get it fnished before the deadline, so much the better.

To bad too because i wanted to add some Sysflex clothing action on Eric, :\

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Monday, June 4, 2007

WIP3 - Much More



WHOA triple update for this day. Yet another Playblast.

Anyways, some updates to the "Much More" animation, including a reaction for Gyro, an idle animation for him too, and animated the second shot. Unfortunately it is only the same length as the previous, and i had no access to headphones either, so i ended it here as im also running short on time again. Always fun and satisfying :)

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FINAL - Take and Run



Probably wont revisit this one, besides a few rough drawings, i dont think it turned out to bad at all. The motion works, the zip, the stretch, the cartoony factor, the sound effects may be a bit loud but hey thats cartoon for you /excuse, the antic, the stagger, everything looks fine to me, and works for me. The only thing i do wish is that some people didn;t screw with the gamma during my capturing :\ Horay for not noticing stuff until last minute.

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WIP2 - Much More



Test Capture of my entry to AnimClips. Lacks any motion in Igor (Gyro, compliments of Orrie Walls) and any motion in the good Doctor played by Eric, in the second shot (compliments of Graeme Morris and Nathan Hibberd).

First capture, first WIP in 3D.

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